Module: Control

Programming in the Small part 2.

Learning Outcomes

Translate a problem to code

To learn how to take a problem, figure out the algorithm to solve it, the write the code.

The student will:

Understand Java

To learn basics of programming with a modern programming language, Java.

The student will:

Program in Java

To learn how to produce robust programs in Java using exception handling and extensive program testing.

The student will:

Employ a good Java development environment

Understand how to install and use a good Java development environment.

The student will:

Readings

Experiential Learning

Assessments

Q07: Algorithms

Quiz 02 Feb 12:00 PM

Outcomes assessed: SLO: Problem Solving, Translate a problem to code

This assessment will verify that students understand basics of algorithms.

Q08: Loops

Quiz 04 Feb 12:00 PM

This assessment will verify that students understand the basics of loops.

H03: Simulate a pair of dice.

Homework Assignment

Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment

This assessment will verify that students understand how to create a simple program that simulates a pair of dice.

H04: Processing a file.

Homework Assignment

Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment

This assessment will verify that students understand how to create a simple program that processes a text file.