Module: Introduction to GUI programming

Basics of Graphical User Interfaces (GUI)s.

Learning Outcomes

Translate a problem to code

To learn how to take a problem, figure out the algorithm to solve it, the write the code.

The student will:

Understand Java

To learn basics of programming with a modern programming language, Java.

The student will:

Program in Java

To learn how to produce robust programs in Java using exception handling and extensive program testing.

The student will:

Employ a good Java development environment

Understand how to install and use a good Java development environment.

The student will:

Readings

Experiential Learning

Assessments

Q19: Basic GUI classes.

Quiz 29 Mar 12:00 PM

This assessment will verify that students understand about Java GUI components.

Q20: paintComponent

Quiz 31 Mar 12:00 PM

This assessment will verify that students understand how to trace the paintComponent method.

H09: Graphical Pair of Dice

Homework Assignment

Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment

This assessment will verify that students understand how to create a program that shows a pair of dice.

Q21: Java Layout Management

Quiz 05 Apr 12:00 PM

This assessment will verify that students understand Java layout management.

Q22: JMenus

Quiz 07 Apr 12:00 PM

This assessment will verify that students understand Java Menus.

H10: Graphical Two Dice Pig

Homework Assignment

Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment

This assessment will verify that students understand how to create a graphical two dice pig game program.