Basics of Graphical User Interfaces (GUI)s.
To learn how to take a problem, figure out the algorithm to solve it, the write the code.
The student will:
To learn basics of programming with a modern programming language, Java.
The student will:
To learn how to produce robust programs in Java using exception handling and extensive program testing.
The student will:
Understand how to install and use a good Java development environment.
The student will:
Quiz 29 Mar 12:00 PM
This assessment will verify that students understand about Java GUI components.
Quiz 31 Mar 12:00 PM
This assessment will verify that students understand how to trace the paintComponent method.
Homework Assignment
Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment
This assessment will verify that students understand how to create a program that shows a pair of dice.
Quiz 05 Apr 12:00 PM
This assessment will verify that students understand Java layout management.
Quiz 07 Apr 12:00 PM
This assessment will verify that students understand Java Menus.
Homework Assignment
Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment
This assessment will verify that students understand how to create a graphical two dice pig game program.