Module: Objects and Classes

Programming in the Large II: Objects and Classes.

Learning Outcomes

Translate a problem to code

To learn how to take a problem, figure out the algorithm to solve it, the write the code.

The student will:

Understand Java

To learn basics of programming with a modern programming language, Java.

The student will:

Program in Java

To learn how to produce robust programs in Java using exception handling and extensive program testing.

The student will:

Employ a good Java development environment

Understand how to install and use a good Java development environment.

The student will:

Readings

Experiential Learning

Assessments

Q15: Classes and Objects

Quiz 08 Mar 12:00 PM

Outcomes assessed: Understand Java

This assessment will verify that students understand Classes and Objects.

Q16: Creating Classes

Quiz 10 Mar 12:00 PM

This assessment will verify that students understand object construction.

H07: Two-Dice Pig Game

Homework Assignment

Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment

This assessment will verify that students understand how to create a simple program.

Q17: Classes

Quiz 15 Mar 12:00 PM

This assessment will verify that students understand the basics of writing a class.

H08: Addition Quiz with classes.

Homework Assignment

Outcomes assessed: SO: Apply mathematical foundations, SO: Define Computing Requirements, SO: Use Sound Development Principles, SO: Use Current Techniques, SLO: Programming Environment, SLO: Problem Solving, SLO: Program Flow and Syntax, SLO: Primitive Data Types, Translate a problem to code, Understand Java, Program in Java, Employ a good Java development environment

This assessment will verify that students understand how to create a simple program and use Hexadecimal numbers.