Description: Application of concepts and methodologies of human factors, psychology and software engineering to address ergonomic, cognitive, and social factors in the design and evaluation of human-computer systems.
Objectives: - Understand the basic principles of human-computer interaction. - Be knowledgeable about the basic human information processing systems of perception, cognition, and action. - Be knowledgeable about how attention, affect, and environment influence human behavior. - Understand how to discover and describe the characteristics of diverse users of information systems. - Understand and have experience applying several interaction design principles. - Understand and have experience using several user evaluation techniques. - Understand how interaction design fits into the iterative development process. - Be familiar with interaction designers’ tools and work practices, including needs and requirements gathering, iterative prototyping, user testing, field studies, and both oral and written design presentation.
Course Learning Outcomes: - Understand the basic principles of human-computer interaction. - Be knowledgeable about the basic human information processing systems of perception, cognition, and action. - Be knowledgeable about how attention, affect, and environment influence human behavior. - Understand how to discover and describe the characteristics of diverse users of information systems. - Understand and have experience applying several interaction design principles. - Understand and have experience using several user evaluation techniques. - Understand how interaction design fits into the iterative development process. - Be familiar with interaction designers’ tools and work practices, including needs and requirements gathering, iterative prototyping, user testing, field studies, and both oral and written design presentation.
Program Learning Outcomes
Prerequisites: two ICS 300-level courses or consent.
Textbook(s): Sharp, H., Rogers, Y, & Preece, J. (2011). Interaction Design: Beyond Human-Computer Interaction. Second Edition. John Wiley & Sons.
Norman, D. (2013). The design of everyday things. Revised and expanded edition. Basic Books.
Norman, D. (2004). Emotional design. Basic Books.
Grading: Participation: 15% 2 exams: 15% each Project: 55%
Grade Calculation: >89=A, 80-89=B, 70-79=C, 60-69=D, <60=F Plus and minus are part of the final grade. All work must be completed to receive a grade in the course.
Policies: Activities Each week we will have a lecture on Monday and an interactive seminar session on Wednesday. In the seminar session we will discuss: • Chapter readings for the week • Any articles assigned for the week • Project ideas and progress The Wednesday interactive seminar is your opportunity to participate in discussion and earn points for the participation requirement.
Project The course project will involve designing an interactive application based on user requirements. In the first couple of weeks we will form groups (3-4 people each) and pick interesting and challenging topics. In the next couple of weeks the groups will plan goals and a schedule for: A user study? Fieldwork observations? A survey? A prototype with iterations? A requirements document? Etc. This will all make sense as the course evolves. The final output of the group projects will be: • Periodic progress reports on seminar days throughout the semester. • A presentation in the second-to-last week • A poster at a design showcase • A final report summarizing what the group did (due during finals week).
Schedule: Week 1: What is Interaction Design? Week 2: Understanding and Conceptualizing Interaction Week 3: Understanding Users Week 4: Collaboration and Communication Week 5: Affect Week 6: Exam 1 (RSP 1-5, DOET 1-3, ED 1-3) Week 6: Interfaces and Interactions Week 7: Project ideas Week 8: Data Gathering Week 9: Data Analysis and Presentation Week 10: Process of Interaction Design Week 11: Exam 2 (RSP 6-8, DOET 4-6, ED 5) Week 11: Project progress Week 12: Identifying Needs and Requirements Week 13: Design, Prototyping Week 14: Evaluation Week 15: Usability Testing and Fieldwork Week 16: Analytical Evaluation Presentations Presentations